Now that I finished it, I created a new game just to take a look at the effects of the Gift Bags. So what about the Gift Bags? I didn't use any of them, I stuck to the "vanilla" gameplay. I just finished my first run of Divinity: Original Sin II, two days ago. Please share your feedback/thoughts on these if you have anything to contribute.
Fort joy magic mirror mod#
I personally use a mod that does this, but better, but if you dont use mods it's definately useful.
Fort joy magic mirror upgrade#
Having to constantly upgrade by getting new gear is a bit tedious at times.Įndless Runner (Better/faster sprinting) - ENABLE I hear this mod makes massive changes to the game that break a bunch of mods, but if you dont use mods it might be worthwhile. I personally don't use it as i have mods that conflict with it. Sourcerers Sundries (A way to level your items up) - PREFERENCE / ENABLEĬan be nice to have. On Tactician i want an increased challenge, and with summoning being really powerful already, i don't want to rely on it. I personally don't use it, but it makes some changes to make summons more useful/powerful.
Pet Power (Better summoning) - PREFERENCE It's not perfect but better than these bags. For melee/fighters armors and weapons For another character, the books and keys, crafting materials etc. I use 1 backpack for each character, and then 1 pouch with specialist items for that class. Note: Personally, i find a better way to manage inventory is to pick up little pouches around the place, like unique containers and give certain types of items a unique container in the inventory. It makes your playthrough really tedious, and has the opposite effect of instead making inventory management better, it makes it so, so much worse. These bags are terrible for your game, as you can't craft or sell from them. Improved Organisation (Inventory/sortable bags) - DISABLE Better to have and not need, than to need and not have. But it's nice to be able to respec in fort joy, especially on tactician as some fights are really difficult. I personally don't use it, as i use a mod that does this, but better. Without this on, using spirit vision is just annoying as hell to have to keep toggling.įort Joy Magic Mirror (Fort Joy re-spec) - PREFERENCE / ENABLE It's too strong, especially master thief.įixes spirit vision, making it permanent/toggleable. I personally feel some of the talents that get added are WAY overpowered.
Seeking opinions/info on this one.ĭivine Talents (More talents added) - PREFERENCE Not really sure what this does, supposedly it adds more crafting recipes but im not sure ive noticed any. +100% damage and +50% to all res unless you die isn't exactly that great "Ĭrafters Kit (Adds more recipes?) - PREFERENCE / ENABLE A certain buff enemies get when their allies die can end up applied to you PERMANENTLY. Don't enable this.Ĭombat Randomiser (Randomised enemy attribs?) - DISABLE I read a lot that this is broken, and doesn't work how it should. Hagglers (Shared barter and Persuasion)? - DISABLE Good for a first playthrough in my opinion. It's a talent normally, enabling this just gives you a way to talk to animals without wasting a talent. At some points you may run out of res scrolls, making you try to play conservatively and plan more careful.Īnimal Empathy (Talk to animals) - ENABLE I don't use it, simply because it makes res scrolls pointless, and also not recommended for Tactician as it defeats the purpose of a more difficult game. I don't enable it, but that's because its my first playthrough, but i absolutely would consider it, because it's really annoying to get source and feels a bit of a chore.įrom the Ashes (Resurrect party on rest) - PREFERENCE / ENABLE Source Meditation (Gives Source when resting) - PREFERENCE / ENABLE I enable it, figure it's nice to have, even if i don't use it, i might some time. Herb Gardens (Allows seed planting) - PREFERENCE / ENABLE It's just a basic improvement on the cat summon. Nine Lives (Summonable black cat) - ENABLE. Extra AP turns the tides of battle significantly and makes formidable battles really a breeze. The default amount of AP makes you think more carefully and tactically, in my opinion.
Not recommended for Tactician unless you want a really easy playthrough.
The rest are mostly preference, depending on the balance you want your playthrough to have. If you have any extra info please add, and i might make this a guide and flesh it out a bit more. I figured i'd try to list (based on my knowledge so far as of Act 2) what the ones are and what you should use and avoid. The list of Gift bags i have found that a few are really broken and some are really good, albeit most are preference. In a recent thread i made in steam discussions